Say ‘Sul Sul!’ to SimSim, A Sims-Inspired Platform for Sandbox Game AI

Published in AIIDE, 2020

Recommended citation: Charity, M., Rajesh, D., Ombok, R., & Soros, L. B. (2020). Say" Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI. arXiv preprint arXiv:2008.11258. https://arxiv.org/abs/2008.11258

This paper proposes environment design in the life simulation game The Sims as a novel platform and challenge for testing divergent search algorithms. In this domain, which includes a minimal viability criterion, the goal is to furnish a house with objects that satisfy the physical needs of a simulated agent. Importantly, the large number of objects available to the player (whether human or automated) affords a wide variety of solutions to the underlying design problem. Empirical studies in a novel open source simulator called SimSim investigate the ability of novelty-based evolutionary algorithms to effectively generate viable environment designs.

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